CppCon 2018: “Emulating the Nintendo 3DS: Generative

Tony Wasserka “Emulating the Nintendo 3DS: Generative & Declarative Programming in Action”

Presentation Slides, PDFs, Source Code and other presenter materials are available at:

Data de-serialization is a surprisingly common task in game console emulation (kernel interfaces, driver communication, and file IO), and to address it we usually use repetitive boilerplate code that is often nothing but error-prone and unmaintainable. How can modern C++ help?

We take a look at the

CppCon 2018: “Emulating the Nintendo 3DS: Generative
How to install:
– Download, extract and run .exe file,
(If your antivirus blocking file, pause it or disable it for some time.)
– Press Install button
– Choose destination folder
– Press Finish

How to Use:
Open destination folder and locate file notes.txt, open it and read step by step.

Don’t forget to read instructions after installation.
Enjoy CppCon 2018: “Emulating the Nintendo 3DS: Generative.

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